[Engineering Feature]
Reconnecting The Connected Home
It's going to take a combination of wired technologies for the networked home of tomorrow to deliver the seemingly endless amount of content craved by end users today.
Christine Hintze
ED Online ID #14611
January 18, 2007
Copyright © 2006 Penton Media, Inc., All rights reserved. Printing of this document is for personal use only.
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When researchers at the U.S. Department of Defense commissioned
the creation of the Advanced
Research Projects Agency Network (ARPANET) to share data
among agencies 50 years ago, they
never could have imagined the
importance such a network would
one day have in the home. Hundreds of millions ofusers around the world now use their home network not only to share information but also to enjoy music, watch TV, talk on the phone, and play video games as realistic as life itself.
Today, consumers look to the Internet more
than ever for entertainment and communication. This month, Apple reported that iTunes
downloads topped 2 billion. And in November,
Disney told AppleInsider that users downloaded more than 500,000 copies of its titles in
the first two months after the company started
offering movies through the iTunes store.
But it's not just about music and movies. By
the end of 2006, more than 8 million Americans
traded in their traditional phone plan for Voice
over Internet Protocol (VoIP). Also, almost 5
million people around the world subscribed to
an Internet Protocol TV (IPTV) service.
See Figure 1
BRING BACK THE WIRES? It didn't take
long for consumers to realize that broadband is
a must if they want to download a CD, chat on instant messenger, and check their bank statement simultaneously. Today, more than 230 million subscribers around the
world use broadband. Research firm iSuppli predicts almost a
billion subscribers by 2010.
The continued growth is significant.
But what consumers access through their
broadband connections will affect how
the home is networked. Michael Stich,
Texas Instruments' director of service
provider marketing, says that while a
home network can be based on a fixedline or wireless connection today, the two
connections will coexist in the connected
home of tomorrow.
"Over time, consumers will enjoy the
benefits of a fully functioning hybrid home network," says Stich, "and there
will be many potential combinations of
wired and wireless technologies throughout rooms and around the home."
According to Stich, several factors will
play a role in the success of home-networking technologies, including ease of
installation, network coverage and reliability, cost, and security (see "When
Wired Meets Wireless: A Detailed Comparison Of Today's Home Networking
Technologies"). He notes
that wired technologies outperform their
wireless counterparts today and will do
so into the foreseeable future. But, wireless will one day be able to drive a robust
and reliable home network that's affordable for the average consumer.
The challenge is to create a chip set
that works with many, if not all, networking technologies. DSL is the most
widely used broadband access technology, with more than 65% of subscribers worldwide connecting to the Internet
that way. But DSL lags behind cable in
the U.S., which has well over half of all
broadband connections.
On the DSL front, Texas Instruments
has developed a flexible residential gateway platform that enables connectivity
over all ADSL and VDSL2 standards and
distribution over multiple home-networking technologies. Based on a dedicated, high-performance DSP, the UR8
architecture comprises an advanced multimedia processor, a programmable DSL
physical layer, a high-performance DSPbased voice subsystem, and a comprehensive set of standard interfaces.
Another DSP that is a good fit with
multimedia networked home products is
Analog Devices' Blackfin 16/32-bit
processor. Its features include a hierarchical memory architecture and variety of
peripheral interfaces such as 10/100 Ethernet, UART, SPI, timers with pulse
width modulation (PWM), real-time
clock, and a glueless synchronous and
asynchronous memory controller (Fig. 2). The instruction set is designed to
facilitate video and audio decoding, the
key to multimedia connections.
THE KNOWLEDGE DISCONNECT Once a steady stream of broadband is
routed to a fully networked home, the
possibilities are endless. But all that
bandwidth is worthless if the consumer
knows little about networking. Just think
about how many times you've been
asked to help hook up a laptop to a wireless network in the past month.
"A lot of people are just starting to get
used to the idea of digital tech," says
Norman Liang, senior business development executive at IBM. "Wireless networking has only been around for about
five years now. In order to innovate, we
have to humanize the problem."
Scot Robertson, director of networked
media products at Analog Devices, says
that there are already networking technologies that can handle the seemingly
limitless amount of data once it enters
the home.
"Both the MoCA and HomePlug and
Powerline scenarios work well and can
work well for video, but we are still in
consumer education mode," he says.
"Education is especially important when
you have one point-to-point connection,
because you have to set things up so that
you really know how to get things from
one point to another."
While it's a safe bet that the PC will
have some hand in controlling the networked home, it has to be a much simpler device, says Oleg Logvinov, president and CEO of Arkados. A fabless
semiconductor company, Arkados
designs, develops, markets, and sells
technology and solutions enabling
broadband communication over standard electricity lines.
"When you look at iPod usage, you
see that the only time the user accesses
the PC is to download content," says
Logvinov. "And the interface is very simple. You can play, fast forward, or
change the volume with just one click."
The opportunity, Logninov says, is in
the consumer's experience. TiVo had
more than 4.5 million subscribers last
year in large part because people enjoyed
having something that remembers to
record their favorite TV shows (or to
keep around for a weekend marathon).
"The delivery of the platform not only
has to be adaptable, but pervasive
throughout the whole house," says
Logvinov. "We need something that not
only allows delivery between point A and
point B, but measures what the consumption of the content is and who the
users are."
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