[Hall Of Fame]
Nolan Bushnell: Serious Thoughts About Fun And Games
Doris Kilbane
ED Online ID #17133
October 19, 2007
Copyright © 2006 Penton Media, Inc., All rights reserved. Printing of this document is for personal use only.
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Nolan Bushnell, popularly revered as
the father of electronic games, is
still inventing and dreaming of
new ways for people to use technology
for fun. In fact, he is forging
a different direction from
today's shoot 'em up, beat 'em
down, tear 'em apart electronic
diversions. He sees a generation of video games that
foster fun, social interaction, and education.
"Video games today are a race to the bottom. They
are pure, unadulterated trash and I'm sad for that,"
says Bushnell.
To create the shift, Bushnell is taking his experience
as an amusement park game barker, inventor of Pong,
and founder of Atari and Chuck E. Cheese Pizza Time
restaurants and rolling it all into a new pursuit -
uWink. Instead of creating games primarily played by
one lone player, or occasionally two players, Bushnell
wants to create an environment for families or groups
of adults to have fun.
His first step in that direction was the fall 2006 opening
of uWink in Woodland Hills, Calif. It is an entertainment
dining experience where people can play
tabletop games, interact, and enjoy tasty, reasonably
priced meals.
His daughter Alissa invented one of uWink's features,
Truth or Dare, based on the old party game.
"It's not really a game per se, but provides an experience
where people have fun, do something a little
embarrassing, but have a really good time
doing it," says Bushnell. Alissa is uWink's publicist
and VP of marketing and has even developed a
couple of its games.
"Social games represent something that has
been missing," he adds. "Most of the board games
are purchased by women for families. It is this
gaming world that can be re-energized. We used to
have families sit down and play a game together. A
lot of video games today are very isolated. You
don't see mom and dad, sister and brother, sitting
down like they used to play, say, Monopoly," says
Bushnell. "That represented good mentoring time
for families that just isn't happening now."
When Your Passion is Your Job
When the 64-year-old Bushnell reflects on his
contributions to gaming, he smiles. "I am the luckiest
guy to be able to continue to innovate and create
games and toys. Throughout the years, I added
a technical twist to everything I did. I interpreted
technology for the masses and it feels good."
He created his first computerized video game,
Computer Space, in 1970. Too complicated for
mass production, it wasn't commercially widespread.
But the next year he invented a much-simplified,
coin-operated video game, Pong, based on
ping pong. Its success
was immediate.
In 1972, he founded
Atari with the help of
his friend Ted Dabney, and the video arcade and
gaming industry was born. They reached another
milestone in 1975 when Sears agreed to sell a
home version of Pong. It was the first time home
TV sets were interactive.
Mind-Boggling Invention
"It really was a world-changing event," recalls
Bushnell. "I can remember people saying, 'It's
neat, but how does the TV station know I turned
this knob?' Their whole metric was TV signals
came from TV stations. With Pong, it came from
the game and that was a real epiphany. They didn't
understand how it was done. It was the staging for
the personal-computer revolution to come."
In 1976, Bushnell, at age 33, sold Atari to Time
Warner for $28 million. "I was young and insecure.
To get really big, I thought I needed a benefactor. In
retrospect, it was a huge mistake to do that," he
says, as six years later, the Atari division was making
$2 billion in annual sales. "But I've been pretty
happy with my life."
Bushnell founded more than 20 companies and
holds dozens of patents. But when asked what's
he most proud of creating, he doesn't cite any of
the history-breaking games. Instead, he says it's
his eight children. And which of all his games does
he like the most?
"My personal favorite is Breakout. It is one of the
games that everyone loved. It was very satisfying to
play," says Bushnell. "It was like breaking down
walls. And it was a metaphor. The world is better
when you break down walls. Walls separate people.
The more inclusive we can be, the better we
can be as a species."
Passing "Go"
Another favorite is an old Chinese game,
Go. "It has kept my fancy a long time," says
Bushnell. "It's a game of strategy with black
and white stones that are placed on the intersections
of a 19- by 19-square grid. It's very,
very challenging." The objective is to control
the greatest part of the board by creating
linked territories. The name for Atari came
from Go terminology.
The Disney amusement parks are additional
influences in his life. "I always felt that what
I was doing was about entertaining people.
The only other guy doing that then was Disney,"
he remembers. Unsuccessful at getting
a job there, though, Bushnell still followed his
dream. "They didn't want me, so I had to go do
it myself."
He encourages young engineers to go into
electronic gaming, even if they get rebuffed as
he did by Disney. "Do it. There's many wonderful
opportunities in the gaming business and
it's growing," says Bushnell. "If you can't get
hired by a big company, do it yourself part time.
The Web is a wonderful enabler of people. A
young programmer has tremendous amounts
of opportunity today."
Bushnell spends a good portion of his time
encouraging youth to become entrepreneurs. He
gives speeches, mentors, and talks at colleges. "I
think they all think it is harder to be an entrepreneur
than it is. It is well within the purview of their
abilities. I encourage them to take a shot, take
the risk, and make it happen."
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