[Embedded in Electronic Design]
It's Called Simulation
William Wong
ED Online ID #18533
April 10, 2008
Copyright © 2006 Penton Media, Inc., All rights reserved. Printing of this document is for personal use only.
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The term virtual prototyping has a nice
ring. But it confuses the issue when it’s
mixed with virtual machines and virtual
memory. All three present a warped sense
of reality. Of course, the term simulation also cuts a wide swath. Still, simulation is probably a better definition of today’s
discussion on processor simulation.
The degree of detail associated with
processor simulation can vary significantly.
Most designers are familiar with
Electronic System Level (ESL) design
methodologies from various companies.
Their tools provide very detailed simulations
down to the transistor level.
These tools are used to design and
prove the chips that eventually will be
built, but more often they’re used to
provide software developers with access
to the chips before they’re built. In fact,
many companies plan to deliver working
software prior to chip availability, significantly
shortening time-to-market.
THE HURDLES
Several problems can limit simulation’s
effectiveness. Speed used to be the
primary factor. The more detailed the
simulation, the more code that must be
executed. Multicore host support and
even hardware-accelerated simulation
can help considerably but at a cost.
This cost is one reason for a range of
simulation models. A step up from transistor-
level accuracy is cycle-accurate simulation,
where programmers can test a system.
Cycle-accurate simulation is important
with DSPs. Minor changes in architecture
can have a major impact on performance.
That’s why Texas Instruments has a flexible
internal system where its simulator can
be easily modified with new instructions
or semantics. Changes to the compilers
allow the change to be tested empirically.
This level of accuracy isn’t always
needed. In fact, programmers probably
use ISA-level (Instruction Set Architecture)
simulation the most since fine-grain
timing-related issues are often limited in
many applications. Also, most development
prior to chip availability is done
on a different platform using a high-level
language like C or C++ that runs natively
on the development platform.
Peripherals present a more important
problem. They can be simulated readily
on a development platform that simply
has a compiler, and this is where an ISA
simulator, or better, with peripheral simulation
support makes a difference. Internal
peripherals like timers tend to be the
easiest to simulate. But communication
devices such as Ethernet and serial ports
or display devices like LCD controllers
can link a simulation to the outside world.
Analog interfaces, though, tend to
be more difficult and common among
microcontroller simulators. The care and
feeding of these interfaces is more difficult
since the data streams can be more
complex unless comparable hardware
interfaces can link external devices to the
simulation environment.
THE BENEFITS
Simulators can significantly benefit developers,
especially at the lower end of the
microcontroller spectrum. For example,
Microchip’s Simulator Logic Analyzer
(SLA) can trace digital I/O pins, including
serial ports. It also can track the data
side of an analog interface.
Another advantage is speed, which
is just the opposite of simulating more
complex platforms because 3-GHz PCs
run significantly faster than the 20-MHz
microcontrollers they might be simulating.
This can be a significant benefit
in regression testing. Likewise, features
such as tracing and profiling are often
available with simulation that isn’t available
with the real hardware.
Simulation is one of the most overlooked
tools available to developers.
Demanding better support in areas such
as peripheral simulation as well as analog
support will make it more effective.
Demand it now because multicore design
is yet another area where simulation will
prove to be invaluable.
MICROCHIP • www.microchip.com
TEXAS INSTRUMENTS • www.ti.com
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