[EEPN In Electronic Design]
Please Touch! Explore The Evolving World Of Touchscreen Technology
Hal Philipp
ED Online ID #18592
April 24, 2008
Copyright © 2006 Penton Media, Inc., All rights reserved. Printing of this document is for personal use only.
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You’ve probably encountered some faulty touchscreens
that required multiple touches, applying
more pressure each time, just to register an
entry. That’s because early resistive touchscreen
technologies were environmentally unstable and subject to a
variety of wearout mechanisms.
Today’s touchscreens, however, are a joy to use. Their technology
underpins attractive and responsive interfaces that are
easy to modify for additional functionality. Modifications often
are a matter of software changes, and the latest touchscreens
operate reliably even in RF-polluted environments.
While the iPhone may be the most high-profile device to
adopt a touchscreen, some 60 other cell-phone models will
employ the technology in 2008, with more than 100 in 2009.
We may see around 500 million units by 2012. Mobile phones
are just one application, though, with PDAs, PCs, GPS systems,
and home appliances also making rapid inroads.
TOUCHSCREEN TECHNOLOGIES
There are five main touchscreen technologies: resistive, surface
capacitive, projected capacitive, surface acoustic wave, and
infrared. In terms of cost and size, the first three suit mobile
products. In all cases, the system consists of a sensing mechanism,
a control circuit, and an interface to the control circuit.
Requiring a degree of force, resistive screens perhaps technically
aren’t really touchscreens. They use two layers of conductive
indium tin oxide (ITO) printed on a plastic film with an
air gap in between. Input occurs when the ITO layers touch
via finger pressure and touch location detection is achieved by
measuring a voltage ratio in the X- then Y-axis.
Resistive technology is cheap, making it viable for highvolume
applications. But wider acceptance is limited due to disadvantages like mechanical weakness, few design options,
the need for a bezel, thickness of the screen, poor optical performance,
and the need for user calibration (Fig. 1). Also, it
can’t sense an approaching finger or multiple fingers, options
that are now in high demand.
Surface-capacitive screens use a plain ITO layer with a
metallized border pattern (Fig. 2). Requiring no sophisticated
ITO pattern, the electric field is approximately linear across the
ITO. When a finger touches the screen, it bleeds charge from
the panel, and sensing comes from the four corners.
A surface-capacitive screen behind a panel is always afflicted
with the “hand-shadow effect,” a phenomenon causing sensing
errors due to capacitive coupling of the user’s hand and wrist at
random angles and distances. These screens are homogeneous
layers convolved in three signal dimensions and cannot suppress
erroneous signals. Without structuring the ITO into
rows and columns, using surface-capacitive technology on the
back of panels guarantees failure.
Projected-capacitive touch technology requires one or
more etched ITO layers forming multiple horizontal and
vertical electrodes, which derive drive from a sensing chip.
This chip can offload data to a processor or route touch locations.
Single-ended sensing is the usual method for driving
the electrodes (Fig. 3).
With transverse sensing, ac signals drive one axis and the
response through the screen cycles back via the other electrodes.
In each case, position detection comes by measuring the
distribution of the change in signals between the X and Y electrodes.
Math algorithms then determine the XY coordinates of
the touch by processing signal-level changes.
But with capacitive touch, the LCD
is very close to the ITO, if not bonded
together. It invariably emits large amounts
of electrical noise, ranging up to 20 kHz,
due to constant pixel scanning. This
requires a shield layer between the ITO
electrodes and the LCD. It is usually necessary
to have three ITO layers: two for the
XY matrix and one as the shield, resulting
in higher costs and lower transparency.
Most suppliers employ at least two ITO
layers plus a shield to achieve noise-free
operation. Of note, Quantum Research
Group has developed a single-layer projected
XY matrix design that doesn’t
require a shield layer.
Another hot topic is multitouch, or the
ability to sense more than one touch simultaneously.
Surface-capacitive screens cannot
discern more than one touch at a time.
Two-layer projected capacitive screens can,
though single-ended versions cannot accurately
differentiate between two touches to
be able to track them individually.
Adding a third layer can resolve the
remaining ambiguity, but at a higher price.
Two-layer projected capacitive screens
using transverse sensing can in theory discern
two or more touches clearly, tracking
each touch independently.
Unlike resistive and surface-capacitive
screens, projected-capacitance screens
require no user or, often, factory calibration
because the structure of the electrodes
defines the screen response. As surface
resistances degrade and become non-uniform
over time, homogenous screen technologies
need substantial calibration.
SETTING THE SUPPLY CHAIN
Creating an attractive, reliable, and rugged
touchscreen based on projected-capacitance
technology involves selecting the right basic
technology and a vendor that can deliver
it. Some vendors offer turnkey packages
including a controller and screen-sensing
element, often integrated together. Others
offer a chip solution and assist in the design
and selection process of the ITO film.
Choosing a supply chain involves many
tradeoffs transcending the underlying
technology. Key issues include the ability
to multi-source films, manufacturability,
quality control, and testing. The final process,
laminating film into the end product,
needs particular attention. Many failures
occur in this step due to stresses and inaccuracies
in the lamination process.
Here to stay, projected-capacitance
technology solves many problems associated
with prior methods and is now available
from at least two chip vendors. Selecting
the right vendor depends on design
requirements, cost, and supply-chain management
issues, now emerging as significant
factors.
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