[Technology Report]
From The Typewriter To The PC And Beyond
The QWERTY format has seen 134 years of evolution. So, what key innovations will make an imprint next?
Mat Dirjish
ED Online ID #19099
June 19, 2008
Copyright © 2006 Penton Media, Inc., All rights reserved. Printing of this document is for personal use only.
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Patented in 1869 by
Milwaukee newspaper
editor Christopher Sholes
with partners S.W. Soule
and G. Glidden, the first
typewriters went into production
at Remington Arms
Co. in 1873. Essentially,
they were word processors without a display or
memory. They also were unforgiving in terms of
user-input errors, since they lacked spellcheck
or even correctable tape. Yet the typewriter is
notable for its alphanumeric layout (Fig. 1).
Sholes first arranged the keys in rows with
the letters in alphabetical order from left to
right. This required many often-used letters
on the end of thin metal bars that impact the
paper to be next to each other. When a typist
got up to speed, the bars would frequently tangle
up with each other. Rectifying this in 1874,
Sholes rearranged the letters so the bars
would strike the paper from different directions.
This new layout, known as the QWERTY
design because they are the first six letters of
the keyboard’s top row, has been with us ever
since. Rarely used now, the typewriter became
an indispensable business tool in its day and
has undergone a logical evolution from a purely
mechanical unit to electromechanical to standalone
word processors. However, its user-input
component, the keyboard, lives on as an indispensable
accessory for today’s most powerful
tool, the computer, as well as myriad other
components and systems requiring alphanumeric
input from humans.
The QWERTY keyboard survives most commonly
in the form of keyboards for desktop and
laptop computers. Yet the technologies behind
these keyboards and their variations are most
likely beyond anything the inventors of the
typewriter could have foreseen.
VARIATIONS ON A THEME
Virtual keyboards may primarily address
disabled users who can’t work with physical
keyboards, but they’re catching on with portable-
product users and gamers. They consist of
software and/or additional hardware to create
a functional, though non-mechanical, replica of
the keyboard. This replica could be a light projection
of the keyboard onto a convenient surface,
i.e., the desktop. Or, it could transform
the monitor or LCD into a touchscreen.
The CL800BT system developed by Korean
company Celluon uses a red laser diode to
project a functioning QWERTY keyboard image
measuring approximately 240 by 105 mm onto
a non-reflective, opaque flat surface (Fig. 2).
The keyboard is visible in ambient light ranging
from 1000 to 5000 lux, and it provides an
effective keystroke distance of 2 mm. In terms
of detection rate, users may type at speeds up
to 400 characters per minute.
Powered by an integral lithium-ion (Li-ion) battery,
the system’s red-laser projector module
measures 93 by 39 by 37 mm and weighs
109 g. It interfaces with a PC or portable
device via the RS-232C protocol. Compatible
operating systems include Windows 2000/XP/
Vista/Mobile Pocket PC & Smart Phone, plus
Palm OS, BlackBerry, and Symbian.
Eyeing users with mobility impairments,
tablet PC users, video-game developers, and
manufacturers of machine tools, medical equipment,
and point-of-sale kiosks, the Touch-It
software utility from Swiss company Chessware
SA displays a keyboard on the computer monitor,
turning it into a working touchscreen. In
addition to mimicking a standard QWERTY keyboard,
the application includes tools for creating
keyboards via preset templates or unique
layouts from scratch (Fig. 3).
Operating with Windows 2000/XP/Vista/
Server 2003, Touch-It supports all of the languages
in Windows’ input settings as well as
language switching. Developers can address
Touch-It from a third application through
Windows messages or the
COM interface. It can also
send Windows messages
to developers’ applications,
invoke callback procedures
into their libraries,
or call COM methods.
Furthermore, Touch-
It can make keyboards
appear on the edge of
the screen and behave
like application bars. Its
typing rates and delays
match those set by users
in Windows. It offers multimonitor and alpha-blending support. And, it can
load user libraries in the Touch-It environment
and manage callbacks in real time.
TOUCHSCREEN TRENDS
In most applications, from commercial to
industrial and portables, touchscreens have
replaced keyboards and mechanical buttons—
and with good reason. They’re reliable and easy
to use. Also, they’re nearly vandal-proof. They
aren’t subject to the wear and tear resulting
from repetitive actuations, and they’re resistant
to liquids. Naturally, development in this area is
rather strong.
Patented in Japan in April, Neonode’s zForce
touchscreen technology eliminates the need
for a stylus or keys for user input in a range of
portable products. The Swedish mobile-phone
company’s technology relies on photodiodes
and LEDs to provide a sunlight-visible display.
The photodiodes and LEDs accept stimuli from
finger touches and sweeps and require very
little pressure for response.
Continue on Page 2
According to Neonode,
zForce requires few components
and involves an
easy, straightforward manufacturing
process compared to
more expensive, layered capacitive
and resistive touchscreens.
Featured in the Neonode N2 mobile
phone, zForce is also viable in digital cameras,
GPS products, and laptops (Fig. 4).
Known for its pen tablets and interactive
pen displays, Wacom announced in April
what it calls a major innovation in capacitive
touchscreens. The patent-pending Reversing
Ramped Field Capacitive (RRFC) touch technology
employs unique low-power circuitry
and reversing-ramped electrostatic fields to
deliver pinpoint precision and drift-free performance.
RRFC integrates into dual-input applications
with the company’s EMR pen-input
technology for Tablet PC OEMs, or it can
operate standalone on other platforms requiring
just a finger-touch interface.
“RRFC’s controller processing methods and
system design provide extremely accurate pointing
at much lower power consumption levels
and without increased cost,” says Shawn Gray,
Wacom’s director of touchscreen operations.
“These factors and others, such as ease of
integration and stability, position RRFC touch as
a natural alternative to resistive, surface acoustic
wave, and infrared touch technologies.”
Compared to resistive capacitive touchscreens,
Wacom says, RRFC boosts transmissivity
up to 95% and requires significantly less
pressure to activate. In addition, the company
says the RRFC touchscreen is tougher than
glass, virtually eliminating wear and scratching.
Targeting broadcasters and users working in
multi-viewer applications where space is limited
and video sources numerous, the Touch-it
Digital multichannel video monitor and controller
from Wohler Technologies teams up adjacent
7-in. color LCDs in 3RU of space. The unit
provides real-time monitoring and routing of up
to 16 channels of multirate HD/SD-SDI video.
The LCD on the left in Figure 5 is a touchscreen
that displays from four to 16 thumbnail
images, all of which automatically scale to fill
the screen. Touching one of the thumbnails
transfers the image to the LCD on the right.
The HD/SD-SDI source signal
becomes available on the system’s
binary network connector
(BNC) outputs. Also, a BNC output
for the touchscreen lets users view the
thumbnails on an external display if necessary.
“The unit offers versatile, full-screen resolution
viewing of any video source with a single
tap to the screen, making it easy for operators
to select and focus in on any of 16 HD/SD-SDI
mixed inputs,” says Wohler president and CEO
Carl J. Dempsey. “Of note, the Touch-it Digital
supports field upgrades for any emerging features
and functions over the life of the unit.”
Also gaining momentum in applications from
medical to gaming, TouchSense technology
from Immersion makes buttons on a touchscreen
feel like their mechanical counterparts.
A touchscreen controller imparts input and
location to a software application that transmits
the desired tactile effects to a proprietary
TouchSense controller, which vibrates the
touchscreen at various frequencies using different
wave shapes, levels, and durations.
The application software determines the
particular tactile feel of each button on the
screen. It also allows the individual programming
of each button, giving each a unique
feel. Synchronizable with sounds and images,
the technology is compatible with flat-screen
sizes ranging from 2 to beyond 19 in. and
supports a range of standard sensors. For portable
products, TouchSense Mobile employs
a TouchSense executable and handles touchscreen
sizes up to 15 cm diagonal.
Late last year, Tyco Electronics enlisted AMI
Semiconductor to develop a chip that would
allow Acoustic Pulse Recognition (APR) touch
technology to be ported from Tyco’s Elo Touch
Systems group into handheld applications, such
as cell phones and GPS units. APR borrows
from a number of existing touch technologies
and provides an alternative to capacitive and
resistive implementations. APR, which is audiobased,
recognizes sounds created when the screen is touched at a preset position. This
approach accurately detects input via finger, fingernail,
gloved hand, or stylus. The technology
also includes palm rejection functionality.
There appears to be no news of
progress on AMI’s chip, which has
since come under the umbrella of
ON Semiconductor. Yet there’s no
slowdown in the development of
APR-based products. Earlier this
year, Tyco introduced the Elo 17A2
touch computer sporting a 17-in.
touchscreen LCD (Fig. 6). Groomed
for the point-of-service market, this
computer with dual-display capability
offers a choice of the company’s
touch technologies: AccuTouch
Five-Wire Resistive, IntelliTouch Surface Wave,
CarrollTouch Infrared, and/or APR.
In addition to the 17A2 LCD’s SXGA resolution
and 5-by-4 aspect ratio, the system
features a 1-GHz Celeron M processor with a
400-MHz front-side bus (FSB), up to 1.5 Gbytes
of DDR2 RAM, a mini-PCI slot, two serial and
four USB 2.0 interfaces, and one Ethernet port.
Operating-system support consists of Windows
XP Pro/XP Embedded/Vista Business.
WHAT ABOUT SPEECH RECOGNITION?
We don’t hear too much about speech recognition,
the technology that may have completely
sent the mechanical keyboard to recycle-land.
It’s employed extensively in commercial telephone
applications, i.e., customer service calls.
But despite the improvements in many available
consumer and business applications, it hasn’t
entered the mainstream yet.
Speech recognition has failed to catch on
for a number of reasons. Some applications
require users to speak literally rather than
naturally, pronouncing punctuation marks and
symbols. In many cases, users have to teach
the program any special characters, phrases,
acronyms, and other language peculiarities.
Also, in a populated office with numerous
cubicles, speech recognition is impractical.
Imagine several coworkers in adjacent cubicles
speaking to their computers simultaneously. So
until some breakthroughs happen, don’t throw
out those QWERTY keyboards.
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