[TechView: Embedded]
Sixense Sensor Provides Real 3D Positioning
William Wong
ED Online ID #20504
January 29, 2009
Copyright © 2006 Penton Media, Inc., All rights reserved. Printing of this document is for personal use only.
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The Analog Devices Sharc gets
a workout inside Sixense Entertainment’s
3D sensor system,
which will be at the heart of a
new class of game controllers.
Nintendo’s Wii popularized
3D wireless controllers, but its
accelerometers only provide
relative motion information.
Sixense’s patented TrueMotion
game controller delivers
absolute 3D position and orientation
information (Fig. 1).
The importance of the ability
to determine position and
orientation cannot be stressed
enough. This technology supports
multiple sensors that
will allow a game to determine
which two players were next
to each other and reaching for
the same object. Alternatively,
a player could use two sensors.
For example, a golfing program
could track the club as well as
the player’s waist and hip position
relative to the club. This
would be impossible with an
acceleration-based system.
Magnetics per form the
magic. A small basestation has
three small orthogonal coils that generate a weak magnetic
field. Three smaller coils in
each sensor detect this field. A
Sharc DSP in each sensor analyzes
input data from Analog
Devices analog-to-digital converters
attached to the coils.
The initial gaming system reference
platform handles up to
four sensors, which is enough
for two sensors for each of a
pair of players.
The reference design sensors
communicate using a 2.4-GHz
wireless link. Each sensor delivers
60 readings/s, and they can
operate for 20 hours with two
AA batteries. A future move to
Blackfin-based platforms will
double the battery life. The sensor
range is 6 to 8 feet from the
USB-based base unit. Accuracy
falls off outside this range, but
this limitation, as well as the
number of sensors and frequency,
is due to cost constraints for
the target market—gaming.
Higher resolution, longer
range, and faster sensing are
possible. Part costs for the gaming
platform are on the order
or $25, while a system with a
35-ft radius might be around
$100. The system can handle
any number of sensors because
each performs its own analysis.
The limiting factor is how the
sensors are used. In terms of
gaming, the radio connection
is the limit, and different technologies
can provide higher
performance.
Magnetic sensing systems
have a number of advantages
over other sensing systems,
including optical systems,
because they don’t require lineof-
sight operation with respect
to the base unit. This enables
a control unit to be moved
around a player’s body without
disrupting the sensor’s ability
to report its position and orientation.
Magnetic materials such as
iron and nickel can disrupt the
sensors, but small amounts,
such as a belt buckle, will not
significantly affect accuracy.
Likewise, even large objects
that are at least a foot away
will have no effect. The system
requires no user calibration
if these restrictions are met,
though it can still operate in
closer proximity if the system
is calibrated. This would be
significant if the technology is
used in an environment such
as an assembly line with large
metal structures.
The magnetic field strength
is 1/50th of the earth’s magnetic
field. It is modulated so
it is possible to use multiple
base units to cover a larger
area, though the initial gaming
reference platform is designed
for a single base unit. Sixense’s
initial audience includes gamers
and gaming companies, yet
the technology has much more
potential in applications ranging
from robotics to home care.
No other technology provides
3D positioning information at
such a low cost.
BILL WONG
SIXENSE ENTERTAINMENT
www.sixense.com
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