[Leapfrog: First Look]
3M Film For Viewing 3D Films
William Wong
ED Online ID #20576
February 12, 2009
Copyright © 2006 Penton Media, Inc., All rights reserved. Printing of this document is for personal use only.
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Auto-stereoscopic displays forego the need for
special viewing glasses to present true 3D. Now,
3M and Toshiba Matsushita Display have teamed
up to deliver handheld, 3D, auto-stereoscopic
LCDs for cell phones, mobile Internet devices, and other
consumer products. 3M provides the film that is used in the
construction of these backlit LCDs. The display can deliver
2D, 3D, or a mix of 2D and 3D images.
The display’s construction doesn’t require any manufacturing
techniques or components other than the addition of the
film. The approach is particularly appropriate for handheld
devices because minor orientation changes are easy. Likewise,
users can optimize the system for personal viewing.
Larger displays do not have this advantage, making them
harder to construct.
3D LED MAGIC
The LCD stack is similar to a typical stack with side-lighting
LEDs separated by a lightpipe that distributes the light to the
LCD panel above (see the figure). The difference is the additional
layer in between. This is the 3M film, which has been
constructed so light from one side will be directed toward
one eye while light from the other side will be directed to the
other eye.
One set of LEDs is turned on at a time. The image on the
LCD is synchronized with the LEDs so the image destined for
the left eye alternates with the one for the right. In this case,
optics handle the redirection, unlike glasses-based 3D systems
where the glasses handle the filtering and synchronization.
The film’s optical characteristics are created to match
the viewing depth.
One key feature is the lack of critical film orientation. The
film must be oriented at right angles to the LEDs, but tolerances
aren’t tight compared to other optical approaches.
Also, as with most 3D systems, the display must be updated
at twice the normal speed. Likewise, 3D presentation is
improved when both color depth and resolution are high. The
latest crop of LCDs will be able to handle these tasks.
The increased bandwidth required for 3D support will likely
be an issue, though new compression techniques could
significantly reduce the overhead for offering 3D content. 3D
content generated on the fly also requires more processing
power, putting a burden on the underlying system. 3D hardware
acceleration already available will help in this instance.
The display adapter technology will depend on the source
of 3D content. 3D games and dynamically generated 3D
content will require 3D hardware acceleration. Streaming
content can be handled at the source, reducing the requirements
at the destination, though this increases the bandwidth
required or reduces the frame rate. Still, the availability
of inexpensive 3D displays will make the delivery 3D content
practical for handheld devices.
3M
TOSHIBA MATSUSHITA DISPLAY
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