[Editorial]
Pointing Makes A Point In Consumer And Industrial Products
Joseph Desposito
ED Online ID #20649
February 26, 2009
Copyright © 2006 Penton Media, Inc., All rights reserved. Printing of this document is for personal use only.
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Apparently, the world isn’t satisfied with ordinary
remote controls, game controllers, and even Nintendo’s
Wii Remote. I say this because I saw pointing
devices and controllers that break
new ground at the 2009 International
CES in Las Vegas last month.
The most intriguing pointing
device, I thought, was from a company
called GestureTek (). CTO and cofounder
Francis MacDougall demonstrated advanced gesture
recognition using 3D cameras. These cameras can
detect the depth and distance of every part of your
body. This means that you can stand in front of a display
and control the game simply by using different
kinds of hand gestures.
Want to play a game like Formula One Championship?
With GestureTek’s technology, you no longer
need to know the ins and outs of the game controller,
nor would you have to invest in a physical steering
wheel for the game. You would simply stand or sit,
place your hands in the driving position, pull them
apart to accelerate, and off you go (see the figure).
The camera feeds your gestures into the computer,
and the software responds quickly enough to make you
feel that you’re controlling whatever is on the screen.
MacDougall also showed how these techniques could
be used to point and click on the screen just the way
you would with a mouse or remote control.
To view the video demo, check out our CES page
at electronicdesign.com/subject/ces2009. For more examples
of GestureTek technologies in action, visit www.gesturetek.com.
A SENSE OF SPACE
Another unique device has been developed by a
company called Sixense. My first
encounter with this company was at an editors dinner
hosted by Analog Devices to show off products using
ADI’s Blackfin and Sharc processors. At that event,
Sixense showed how its controller could be used for
video games.
Although it seemed to work like the controller used
with the Wii gaming system, there is a subtle difference.
The Sixense device works via a magnetic field
rather than with accelerometers. This enables it to
deliver absolute 3D position and orientation information
(see “Sensor Provides Real 3D Positioning”).
The controller works in conjunction with a standalone
basestation that generates the magnetic field.
I tried one of the baseball game demos, but didn’t
have much luck hitting home runs with the controller
“bat.” Some things never change, I guess.
At CES, Sixense CTO and chief architect Jeff
Bellinghausen demonstrated how
this controller could be used to control
a 3D CAD program. I thought
this demo was stunning. Using two
controllers, Jeff picked up objects,
rotated them, placed them in different
positions, and on and on.
It was easy to see how this technology could be
used in industrial, medical, or other settings to control
complex 3D objects. For a look at the Sixense
controllers in action, visit the CES 2009 page on the
Electronic Design Web site. The video is part of the
ADI Sharc group on the page.
A COUPLE MORE WAYS TO POINT
Two years ago at CES, we met with a company
called Hillcrest Labs. At that
time, company founder, chairman, and CEO Daniel
Simpkins showed us the Freespace motion control
technology for the first time, combined with a remote
control called the Loop. (To view a demo of that
device, search for “‘Remote’ from CES 2007” at engineeringtv.com.)
Since that time, one of the companies that Hillcrest
Labs has licensed its HoME and Freespace technologies
to is Kodak for the Kodak Theatre HD Player.
The controller isn’t the Loop, though. Instead, it’s a
slick remote that fits neatly in your hand.
HoME is an application creation platform that
combines a graphical, zoomable interface for television
with Freespace technology. We interviewed
Simpkins about his company, which you can view on
the CES page, but unfortunately were unable to record
a video of the Kodak player in action. The demo got
waylaid due to a local blackout in the booth.
Finger-pointing has taken on new meaning since
the debut of the Apple iPhone, which popularized
multitouch technology, such as the pinch. But multitouch
for the iPhone essentially means two fingers,
not more. However, you can expect these small displays
to accept more finger points in the future.
At CES, Epson display marketing manager
Shinchiro Hori demonstrated a
display that could process a handful of fingers at a
time. How this functionality will be used on a 3.5-in.
display is up to the software guys—I’m sure they will
think of something. For a peek at the new Epson display,
follow the same routine and check out the CES
page on the Electronic Design Web site.
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