One of the most popular exhibits at the "old"
Liberty Science Center in Jersey City, N.J., was
the "touch tunnel," where little hands felt
their way through a lightless maze. After a
two-year renovation, the center has emerged
from the dark ages. Now, little hands take surveys and browse news stories on touchscreen interfaces.
The $109 million redesign reinvents the science museum
concept, as its digital exhibits are interactive and visitors use
personal technology to stay informed even after they've left.
The initiatives opened an opportunity for several design engineering firms—including Chedd-Angier-Lewis, Magian, Onomy
Labs, and Unified Field—to employ the latest technologies to
convey information in an entertaining way.
HIGH-TECH CAVE ART
The result was a slew of
exhibits that involve both hackers and keyboard-tappers. Less
tech-savvy guests can leave their mark by contributing video
testimonials to the "Our Hudson Home" exhibit, while hackers
can breach LSC's network to reprogram displays like the "Make
Contact" handprint wall (see the figure).
Henry Kaufman, a contract engineer for Chedd Angier Lewis,
created the handprint wall, which flanks the entrance to the
center's Communication exhibit. Guests can high-five the wall
to leave behind a "cave art" impression of their hand, a
reminder of one of the earliest forms of communication.
Behind the wall, Kaufman installed two FireWire cameras that
sense near-infrared light. When a visitor puts a hand on the wall,
one of the cameras—which analyzes images 30 times per second—bounces infrared light off the hand to capture its image.
"It's like a shower curtain," Kaufman said. "From a distance,
you're fuzzy, but when you put your hand on (the curtain), it's in
sharp focus. Here, when you put your hand on the glass, the
(infrared) light hits it and bounces back to the camera. The camera picks up your hand as a bright, sharp, in-focus shape."
That information gets sent to the graphics hardware, which
draws the handprint and projects it back onto the display using
one of two NEC projectors. The projectors seamlessly overlap
to cover the full, 12- by 5-ft area of the screen.
HACKERS ARE WELCOME
Kaufman wrote the image-processing and projection code, which the center will let hackers
change. "At first I didn't want to make my project open-source
because I valued my IP," Kaufman said, "but the idea of letting
someone use my physical platform was attractive and exciting."
Using Python, programmers can change the background or the
way the image displays on the wall. The hacked code, which must first be approved by an LSC operator, remains for an entire day
before returning to its normally programmed state. The center's
Graffiti Wall, also in the Communication section, enables the
same type of programming exploitation.
Visitors will be able to take some of their artwork home with
them via the museum's "Science Now, Science Everywhere"
(SNSE) initiative. Onomy Labs will serve as the "clearing
ground" for SNSE (pronounced "sensei"), which lets visitors
send and receive text messages related to exhibits. Onomy
implemented the gateway, which uses e-mail infrastructure to
exchange information.