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Flash Loses Its Sparkle As Steve Jobs Is Proved Right—Once Again

It hasn’t been a good month for Adobe. First, the company announced that it will cease further development of the Flash player for mobile devices. Then, it announced that it will axe nearly 750 jobs here in Europe and in the United States.

Not surprisingly, shares in Adobe dropped by 12% even though in revenue terms Flash player was never a big contributor to the company’s coffers. It generally either was a giveaway or was provided to some mobile product manufacturers for a small fee. Adobe’s big money comes from license fees related to server applications.

Perhaps most surprising, though, has been Adobe’s announcement that it has pledged full support to a rival system, HTML5.

“HTML5 is now universally supported on major mobile devices, in some cases exclusively,” said Adobe vice president Danny Winokur.

“This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms,” he added in a clear reference to Apple’s rejection of Flash support on its dominant iOS devices: the iPad, iPhone, and iPod touch.

“We are excited about this and will continue our work with key players in the HTML community, including Google, Apple, Microsoft, and RIM, to drive HTML5 innovation they can use to advance their mobile browsers,” Winokur said.

Adobe’s First Major Customer

Adobe and Apple go back a long way. Apple was Adobe’s first major customer during its early years and was also an investor and part owner of the company. So why didn’t Apple ever buy into the Flash scene?

Despite that historic and financial link with Adobe, Jobs was always adamant that it wasn’t the right system for iPad and iPhone for a number of fundamental reasons (see “Jobs, Lynch Clash Over Flash” at www.mobiledevdesign.com).

Jobs correctly maintained that Flash was never a truly open product primarily because it was only ever available from Adobe and the company had sole rights on how the product would be developed in the future. Jobs did not see this as an open philosophy. Apple adheres to the belief that any product standards used directly with the Web should be open, hence its use of HTML5.

Adobe, of course, always pitched the view that Apple mobile device users are missing out on a lot of Web content because most Web-delivered video is Flash-based. This is only partly true because of how many organisations provide video for their audiences, a prime and prolific example being YouTube.

What about the gamesters? It’s true that without Flash, Apple products cannot play Flash games, though Apple will argue that its Apps Store provides plenty of gaming opportunities.

Power Greedy

Jobs had plenty of other reasons for steering clear of Adobe Flash, such as security and reliability. More importantly from Apple’s perspective, Flash is power greedy. Given the challenges that early iPhones had with providing sufficient battery life so users weren’t constantly worrying about battery recharging, it’s understandable why Apple did not want to go down that road—and Jobs always made his power concerns with Flash clear.

In his view, to achieve long battery life when playing video, mobile devices must decode the video in hardware since decoding in software uses too much power. Many mobile devices contain a decoder called H.264, an industry standard used in every Blu-ray DVD player that has been adopted by Apple, Google (YouTube), Vimeo, Netflix, and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash Web sites currently requires an older-generation decoder that is not implemented in mobile chips and consequently must be run in software that is power greedy.

Fundamental Design Philosophy

So technically the reasons for Apple’s dislike of Flash are plain enough. But Jobs also had a deeply held design philosophy whereby Apple would not let a third-party layer of software position itself between the product it was being used on and the developer of that product. The worry is that if developers grow dependent on third-party software libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features.

Such a situation would potentially stifle the imaginative innovation that is a cornerstone of Apple’s product development. So, it’s reasonable to say that Jobs was right about his concerns over Adobe Flash.

Historically, those concerns are supported by the experience of other mobile developers. Although it may appear advantageous in costs and time-to-market considerations to use third-party software that can be used by major mobile platforms like BlackBerry OS and Android, some developers have found that there can be issues over performance loss on certain apps. For many mobile developers, a broad selection of powerful apps is the name of the game when it comes to signing up new customers.

Discuss this Article 3

Kris Rutecki (not verified)
on Nov 23, 2011
Mr Jobs was a shrewd businessman, but no trailblazer. He was not right, again when he refused to allow flash players on apple smartphones, iPods, iPads.
That market is not saturated, yet. As soon as it gets there the author of this article will find that Apple once again holds a whopping 7% of the market and Android a meager 90%. Just like Os 7 did against MsDOS twenty years ago.
As far as stealing goes I believe that the fancy iTunes is just a stolen napster and the whole iPhone is just a next generation Blackberry. The only thing that we all have managed to learn (and from Mr Gates NOT Mr Jobs) is that the operating system is what controls the product and provides income. Adobe just got too close to where the money is and Mr. Jobs had to take action.

Albert Manfredi (not verified)
on Nov 23, 2011
I don't buy most of the arguments made by Steve Jobs, sorry.

It's obvious that ANY codec implemented in hardware will be less power hungry than one implemented in software. Steve Jobs made the decision to not implement Flash in hardware, in his hand-held devices. So it was a given that Flash, in these appliances, would require more power. It was incredibly disingenuous for Apple to pretend there was anything else in play here, or to make a big deal about the inefficiency of Flash. It's simply false.

At the same time, it is obvious that any vertically oriented company, such as Apple, is vertically oriented to suit their own purposes. Sure, Apple can make a big deal that they support an "open standard," that parenthetically no one else supported yet. And when HTML5 is ubiquitous, guess what? Apple will quickly jump ship to another new "standard."

It suits apple to NOT allow users of their handheld appliances to benefit from the huge quanity of Flash content out there. Come now. This isn't "Steve Jobs was right." This is "Steve Jobs did what was best for Apple."

Why is the press so easily bamboozled? Anyway, why is everyone so impressed with H.264 compression, when H.265 is clearly better, and soon to take over?
Royce Edwards (not verified)
on Nov 23, 2011
Steve Jobs was right about a great many things. His dislike of Flash was driven by blind hatred of Adobe. A hatred driven by his opinion that Adobe stole the look and feel of iPhone when they designed Android. Of course they did, it was a look and feel that worked and should be built on. They made the same decision that Steve Jobs made when he stole X-windows to create the Mac look and feel.

Flash was technology that filled an empty space for a number of years. With HTML5 the decision maker of Adobe realize that the space will now by filled by a standard, kudos to them. Thy could have remained in the game for years splitting developers and slowing adoption of a good standard but they knew when it was time to fold up their tent and work on more compelling products. They chose to not become a joke, like RIM has become in a mature smartphone market.

I'm not a zealot anymore. Apple, Google, Adobe and Microsoft are successful because they all have good products. For the zealots, who hasn't had a flop, like Apple's mobileme? It's called taking a chance, daring to innovate.

Looking for largely successful companies to fail seems to be a national pastime; time can be better spent by adopting their successes and building on them.

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